PLATFORM
Windows
GAME ENGINE
Godot
ROLE
Game Design, Level Design, QA
PROJECT LENGTH
7 months
MY CONTRIBUTION
- Game Design (every team member) – defining mechanics and systems (kind of interactable platforms, melody creation etc.)
- Creating Tutorial for the game
- Designing levels and background (tiles for scene)
- Playtesting of existing levels
Innovative Musical Puzzles:
Solve intricate puzzles by listening to the frequencies of musical objects and playing matching tunes on your magical instrument to interact with your surroundings.
Atmospheric Exploration: Immerse yourself in a beautifully hand-crafted world with mystery and minimalistic storytelling.
Play with Soundscapes:
Enjoy the sounds of your solutions. Create your own melodies with an increasing number of notes to play with.
- A unique music based mechanic that lets music notes influence objects within the environment
- Challenging Puzzle design, that lets players experiment with the creation of melodies
- Beautiful pixel-art
- A serene soundtrack
The first challenge was to define exactly how the music mechanic would work. We had a lot of discussions regarding that, for instance regarding how many strings we would have, which tones and what kind of music objects we want to have – how they should react when the right note was hit and where the journey of the player should lead to.
Another challenge was to
create levels that have the right difficulty curve. It was a lot of trial and error to create levels that would be fun, while having a progressive and fitting difficulty and meanwhile ideally creates a harmonic melody or even gives players the possibility for multiple solutions.
Also it was for all of us the first time of using Godot, it is not extremely different from Unity in some ways, but still for instance the way of programming (signal logic and different programming language) and some shenanigans like quickly lost data paths became obstacles on the way.